"World of Warcraft" sparked a global phenomenon when it was released, and 15 years later the legendary online roleplaying game may have proven itself to be one of a kind. "Star Wars: The Old Republic" / Electronic Arts Looking at the decade's biggest disappointments for the video game business brings back a list of unimpressive consoles, expensive peripherals, and forgotten trends, but looking back at these failures also sheds light on where the industry might be headed in the next few years, and which companies were simply ahead of their time. Games like "Fortnite" that let gamers play together online with mobile phones and expensive consoles, or ambitious video game streaming services from Google and Microsoft hardly seemed like a possibility 10 years ago, but there were plenty stepping stones on the way to creating new standards for the industry. Video games are a $120 billion industry and the past decade has seen video games play an incredibly influential role in pop culture as gaming became an increasingly common hobby and profession.īut the last 10 years have also seen a significant amount of failures in the gaming industry, from major publishers like Sony, Microsoft, and Nintendo, and a handful of new startups with high hopes of changing the video game business. Account icon An icon in the shape of a person's head and shoulders.
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